I think many aspirant are getting dicouraged when they meet a high ranked player. the noobs cant do anything with their camels and fokkers except to other noobs. I have noticed that as you unlock new planes its the same stats but the get "better and better". in other words a camel is almost completly defenceless VS. a albetross. I think they sould make it so every plane has its own weakness and strenght but obiously still making later planes better.
for example the one plane would be very fast (three stars) but bad turning (two stars) the next "BOOM AND ZOOM" plane may be 4 or five stars fast but still only one or two stars in manuverabiliy. To counter these fast planes people can take very manuverable but slow planes. The difference between the two "sets" of planes should be very different. This will add a good amount of tactical thinking and also give noobs a sense of learning and accomplishemnt when they learn new skills. This also means that a noobie aspirant could take out What up dogfight if he plays his cards well and expliots weaknesses and streanths. this will also make so aspirants stay with the game and get Z $$$ instead of leaving when they think beating higher rank guys are hopeless. cmon guys u all know that high ranked guys could kill 20 aspirants flat really easy.
So what do you guys think about this? hope u like it