CalvinIsAwesome wrote: hmmm... idk about the stationary target. seems like a player in a fast plane would have too much advantage. either way, it'd be an awesome game!
...If that's your argument against that aspect -- isn't it completely unfair that there are different classes of planes and attributes? That's the point of getting new planes. To upgrade.
CalvinIsAwesome wrote: hmmm... with the POW game, what if it were one team capturing, one defending? The soldier could start in the middle of the map, and he'd start running toward one team's base (the defending team), and they'd have to defend the walker from enemy planes, while they try to get him in the plane. how would the plane pick him up tho? currently if u hit a walker, u crash. (the walker survives.) what would happen if the walker were killed?
But...isn't that a LOT like the Zep-Missions?
I agree with everyone on the bridge being too small. I would say "What about a game mode with soldiers/tanks exclusively?" however, I know there'd be someone who'd rage/scrutinize over the fact that there's no aerial play and "how Dogfight was better when there was just planes", etc etc etc.
Historygeek13 wrote: It could be like an insignia somewhere at the enemy base. And you landed, got out of your plane, picked up the insignia somehow and put it in your plane and fly off! you have to try to get back to your base without getting shot down And if you do, you parachute with it, and if u get shot in parachute. The one that shots you, automatically gets the insignia thing What do y'all think?
Whoaaaa! That actually is a fantastic idea! I think having players get out of their planes and run towards/pick up the flag on foot would REALLY add a huge soldier VS soldier aspect in the game! Imagine trying to land the fastest, jumping out, dashing towards the flag while shooting/dodging bullets from the enemy and finally having to escape! Sounds amazing!